2013年10月19日星期六

Apple launches $999 iMac

Apple launches $999 iMac, you probably can't have one

Apple has launched a new $999 iMac, which is now their cheapest iMac. But unlike the other iMacs, you can’t just go to a store and buy one. This one is limited to educational institutions only, so unless your school or college is spending money on these for your computer lab, you probably won’t get to use one.

This model differs slightly from the base $1,199 iMac. The $999 iMac has a slower 3.1GHz dual-core Intel Core i3 processor instead of the faster quad-core Core i5 on the more expensive model. You also get half the RAM (2GB), half the storage space (250GB) and half the video memory (256MB), although you still get the AMD Radeon HD 6750M graphics processor and the 21.5-inch, FullHD display.

The Thunderbolt port added in the latest model has been removed but the FaceTime HD camera has been retained. The education-only iMac also gets the standard wired Apple keyboard with the numeric keypad and wired Apple Mouse (not the Magic Mouse). Everything else remains identical to the $1,199 model.

To be honest I feel this model would make more sense to a home user. Even with the price reduction and stripped down hardware this iMac is still expensive and bit of an overkill for schools and colleges. If you must have a Mac for these places then the base Mac mini with a standard keyboard, mouse and display would be better suited and cheaper. Or you could just assemble a basic Windows or Linux based computer for half the cost. It would have been better had Apple launched a lower priced version of the Mac mini instead.

Source

2013年10月16日星期三

Facebook releases new Facebook Camera app for the iPhone

Facebook releases new Facebook Camera app for the iPhone

Facebook has released a brand new Facebook Camera app for the iPhone. The app is completely separate from the main Facebook app and concentrates only on capturing, sharing and viewing photos on Facebook.

The launch of this app has come as a surprise to everyone considering it has only been a month since Facebook announced that it will be plonking $1 billion for Instagram, a dedicated mobile photo sharing service. However, Facebook Camera has a couple of advantages over Instagram.

The batch upload option is the big deal here. Whereas other apps, including the standard Facebook mobile app, only lets you upload one photo at a time, with Facebook Camera, you can click as many as you want and then batch upload them. You just have to tap the pictures you want in the photo gallery and hit upload. The app will even make a separate album for all your photos on Facebook.

Another important feature is tagging. You can tag the people in the photos through this app. Just click on their face and start typing. The app will provide suggestions from your friends list. What’s cool is that once you tag someone, all the photos within the app that has that person in them will get auto tagged thanks to facial recognition.

Lastly, Facebook Camera also has Instagram style filters and basic editing options such as as cropping.

One of the things I liked about it is how great it looks; it is so much better than the stock Facebook app. You see full size images that span edge to edge, like in Instagram or the new Facebook mobile app. You can scroll vertically to see all your friend’s pictures and if you come across an album, you just swipe horizontally to see all the pictures inside without having to leave the timeline. This app is also much faster than the stock Facebook app.

Now coming back to why Facebook made this app after acquiring Instagram is because it was in development even before the plans to acquire Instagram came up. In fact, we have seen a glimpse of it in the past. Acquiring Instagram was a logical move because it was a looming threat to Facebook. Releasing Facebook Camera was logical because it was already being developed and it is different enough from Instagram to stand out on its own.

The Facebook Camera app is free for download but is currently only available on the App Store for the iPhone. Also, as of now, it is available in very few locations, so don’t be surprised if you can’t find it in your App Store.

Source

2013年10月15日星期二

Casio announce rugged EX-G1 with a face only a mother could love

Casio announce rugged EX-G1 with a face only a mother could love

Casio are obviously keen to refresh their digital cameras lineup in time for the Christmas shopping spree. The new offering by the Japanese company is called EX-G1 and according to the manufacturer is the slimmest shock-resistant camera in the world.


Casio EX-G1

Measuring just under 20mm (19.8 to be exact) at its slimmest part the Casio EX-G1 can withstand a drop of 2.13 meters and is waterproof at up to 3 meters. It is also capable of working in dusty and extremely cold (up to -10°C) environment.

On the imaging side Casio EX-G1 packs a 12 MP 1/2.3″ sensor that can also capture WVGA (848 x 480 pixels) videos at 30fps. The 3x zoom lens goes from 38 to 114mm (in 35mm equivalent) and has maximum aperture values of F/3.9 (at 38mm) to F/5.4 (at 114mm).

The EX-G1 will hit shelves in December in black and red. Taking one with you the next time you go rock climbing will set you back 299.95 US dollars. If you are interested you can preorder yours at Amazon right now.

Source

2013年10月13日星期日

You can win a starring role alonside Pamela Anderson in a movie shot entirely on a Nokia N8

You can win a starring role alonside Pamela Anderson in a movie shot entirely on a Nokia N8

Who didn’t enjoy watching Baywatch as they were growing up – I know I did. But did you ever imagine yourself as a co-star? Well, if you did then read carefully – Nokia will be shooting a short film using the Nokia N8, starring Pamela Anderson and, wait for it, you

Here’s the deal – you have to become a fan of the Nokia UK Facebook page or use one of these two: www.starwithpam.com or www.starwithed.com. Two lucky users will be picked to star in a short movie called The Commuter alongside Pam Anderson (who needs no introduction) and Ed Westwick (currently starring in Gossip Girl and he was in Children of Men too).

Filming will be done entirely on the Nokia N8 (in 720p of course) and shooting will take place in London on September 20 (if you are lucky enough to be picked to star alongside Pam) or September 26 (if Ed was your choice). You need to be a UK citizen 18 year or older to participate and you have until midnight on September 16 to sign up.

Nokia is really stepping up their game in terms of promotion – they’ve already got Larissa Riquelme (you know, the one from the World Cup) promoting the Nokia C3 and now this.

2013年10月10日星期四

Battle of the year: Samsung Galaxy Nexus vs

Battle of the year: Samsung Galaxy Nexus vs. Apple iPhone 4S vs. Samsung Galaxy S II [TABLE]

At long last! After it was initially delayed because of the sad loss of Steve Jobs, the Unpacked event finally took place in Hong Kong where the eagerly awaited Samsung Galaxy Nexus and the latest version of Android 4.0 Ice Cream Sandwich were revealed to the world.

As we usually do here on the GSMArena blog, we like to put the hottest pieces of hardware in a dogfight against one another and that’s exactly what we’ll do now. The main star today is the Galaxy Nexus and it will stand up against the refreshed iPhone 4S, which now packs an A5 chip with a 1GHz dual-core processor and the Android-superstar the Galaxy S II. Let’s begin.


 
Samsung galaxy nexus
Samsung Galaxy S II
Apple iPhone 4S
OS
Android 4.0
Android 2.3.5 with TouchWiz 4.0
Apple iOS 5
Display
4.65-inch

Super AMOLED
4.3-inch
Super AMOLED Plus
3.5-inch
IPS TFT
Resolution
HD (720 x 1280)
480 x 800
960 x 640
Height

Width

Thickness



135.5mm
67.8mm
8.9mm
125.3mm
66.1mm
8.5mm
115.2 mm
58.6 mm
9.3 mm
Weight
135 grams
116 grams
140 grams
Build
???
Plastic
Glass covers
Processor
1.2GHz dual-core
Cortex-A9 processor
TI OMAP 4460 chipset
1.2GHz dual-core
Cortex-A9 processor
Exynos chipset
1GHz dual-core
Cortex-A9 processor
Apple A5 chipset
RAM
1GB
1GB
512MB
Storage
16GB / 32GB
16GB / 32GB
16GB / 32GB / 64GB
microSD card slot
yes, up to 32GB
yes, up to 32GB
No
Primary camera
5MP autofocus
1080p Full HD video recording
8MP autofocus
1080p Full HD video recording
8 MP autofocus
1080p
real-time temporal noise reduction
Primary camera extras
LED flash
LED flash
LED flash
Wi-Fi
802.11b/g/n
802.11 b/g/n
802.11 b/g/n
Network
HSDPA 900/1700/2100
GSM/EDGE/GPRS 850/900/1800/1900M
HSDPA 900 / 2100
LTE 800 / 1800 / 2600
HSDPA 850 / 900 / 1900 / 2100
GSM/EDGE/GPRS
850 / 900 / 1800 / 1900

HSDPA 850 / 900 / 1900 / 2100
GSM/EDGE/GPRS
850 / 900 / 1800 / 1900
CDMA 800 / 1900
CDMA2000 1xEV-DO

USB
microUSB 2.0
microUSB 2.0 with MHL support
USB 2.0,
Apple proprietary
connector
Bluetooth
3.0 + A2DP
3.0 + HS
4.0
Availability
November 10 (Verizon)
November (Worldwide)
Currently available
Currently available
Sensors
Gyroscope, G-Sensor, Digital Compass, Ambient Light Sensor, Proximity Sensor
Gyroscope, Accelerometer, Digital Compass, Ambient Light Sensor, Proximity Sensor
Gyroscope, Accelerometer, Digital Compass, Ambient Light Sensor, Proximity Sensor

The Galaxy Nexus is more than a worthy adversary to the iPhone 4S and it’s cousin – the Galaxy S II. If you are in the market for a smartphone right now, your situation has just got that one bit tougher than before, hasn’t it?

2013年10月9日星期三

Max Payne for Android gets delayed

Max Payne for Android gets delayed, comes next week instead

In a tweet yesterday, Rockstar Games announced that they’ll delay the Android version of the highly anticipated Max Payne game.

The game was originally planned to come out on April 26, but apparently some last-minute bugs popped up and the release date had to be pushed back. Don’t fret too much, however, because the game will be available in the Play Store some time next week.

And on May 15, the next iteration of the Max Payne franchise will be released for the PC, Xbox 360 and PlayStation 3, which will undoubtedly make fans of the game even happier.

Source | Via

2013年10月8日星期二

6 ways to get real 3D technology for home use this Christmas

6 ways to get real 3D technology for home use this Christmas

It’s time for some 3D action from the comfort of your home. 3D cinema may have been around for more than a century (yeah, really!), but it’s only now that it ventures in our homes in a way that’s relatively affordable and easy way to digest. And it’s not just movies – can you imagine playing a first person shooter in real 3D immersion?

You’ve all played the so-called 3D games, you’ve all seen 3D animation, but 3D films are a different animal all together. The FPS games and movies are “3D” in the sense that they are set in a three dimensional world. In addition to moving left or right, forward and back, there’s the third degree of motion – moving up and down.

But regardless of the number of directions you can move in, the image is still displayed on a flat surface, be it the computer monitor or the cinema screen. The problem here is that there no real perception of depth. Sure, you can tell how far things are thanks to perspective but that’s about it, depth is just an illusion.

Enter 3D movies, where you perceive “depth” just like you would in the real world. Normally each eye gets a slightly modified image of the natural setting around us due to the physical distance between them. The brain compbines the two images and presto – there’s real depth. It’s what our minds call 3D. And it’s what we’re after in this post – a small venture inside the 3D technology for home use.

Serving each eye with a different image is what’s behind most technologies for displaying 3D content (and trust us, there are a lot of these). Showing each eye a slightly different image confuses the brain enough to think it’s seeing real depth.

Passive anaglyph glasses work with just about any monitor and cost pennies

The simplest and most recognizable method of doing this false 3D is with the infamous anaglyph glasses. “Anaglyph glasses” are glasses that have a set of two differently colored spectacles, typically being cyan and red. In that case the two eyes get their different views from the special coloring of the 3D image. It changes when looked through differently colored filters. Here’s a pair of anaglyph glasses and a sample image to give you an idea of what this “special coloring” looks like when looked with bare eyes:


The 3D glasses most people are familiar with

The key advantage of using Anaglyph glasses is that they work on every display and they are cheap – the frame of the anaglyph glasses can be made out of cardboard, while the spectacles themselves can be simple plastic filters. They don’t provide the best image quality, but color reproduction has improved in recent times. But still, this method is dirt cheap on the user side of things – you can get several pairs of glasses for a dollar. So anaglyph glasses easily grab our award for the best value entry-level 3D “equipment”. Here, you can check out a bunch of 3D videos in YouTube. Just make sure you snatch a pair of anaglyph glasses off Ebay.

Plus it’s not only videos you can watch, you can also put your glasses to use for real 3D gaming as long as your computer has a recent NVIDIA GPU (here’s the list of requirements) and you use NVIDIA’s 3D Vision Discover software for 3D visualization. Thanks to that NVIDIA technology you can play 3D games (they claim to support more than 350 titles), you can watch 3D movies and browse photos in 3D. The key feature here is that works on any CRT or LCD monitor – most other 3D methods don’t. So here’s another one vote for anaglyph glasses. You simply have no excuse to not give them a try this holiday season.

Active LCD shutter glasses need a 120Hz LCD monitor and have a $200 pricetag

3D Vision Discover – the software we mentioned in the previous paragraph, is just to get you hooked. The real 3D home treat by NVIDIA is called… 3D Vision – yeah, we know, how resourceful! Anyways, 3D Vision makes use of a pair of special “LCD shutter glasses”. But don’t be misled by their name – they don’t have tiny LCD screens embedded.

Instead, LCD shutter glasses use liquid crystals to make each of the two lens lens either transparent or opaque in any given moment in time. This makes showing a different image to each eye easy – “cover” the left eye and show the image for the right, then “cover” the right and show the image for the left, rinse and repeat 60 times per second.


LCD shutter glasses almost look like normal glasses

The glasses “talk” to the computer over an IR transmitter, which is plugged into a USB port. This IR connection is used for sychnronization so that the glasses can “cover” each eye just in the right time.

The advantage of NVIDIA 3D Vision glasses (199 US dollars for the glasses and IR receiver and 149 dollars for an extra pair of glasses) is that they use clear spectacles for each eye without any color tint so they don’t influence the monitor��s color reproduction or viewing angles. But the problem is that the computer has to output double the required framerate.

If a game is to be played at 60Hz, then the display needs to work on 120Hz (60Hz times two eyes). And LCDs in general can’t do that – but of course there are “3D-ready” computer monitors and even TV sets. Unfortunately, you would have to pay an extra for a 3D-ready monitor and the choice is pretty limited right now. You should know however that those 120Hz monitors are just fine even when not used in 3D modes. Two examples of such monitors include Samsung SyncMaster 2233RZ and ViewSonic VX2265wm.

Passive polarized glasses work only with a special polarizing monitor

Polarized glasses are used in the next method of getting digital 3D in your home. The polarized glasses in question are much like the ones they typically use in modern 3D cinema. Each of the spectacles on the glasses passes through only light that’s polarized in a special way. The way they do it in the cinema is with two separate projectors, each beaming light with different polarization. With the glasses on, each of your eyes gets only the image from one of the projectors. Without the glasses, the picture appears blurred because you see the images from both projectors overlapping. It’s that simple. But how do you go about implementing the same system in the comfort of your home.

Well, a possible solution is by using a special monitor, which does the dual polarizing of light much like those projectors in the cinema. You might be surprised to know that getting such a monitor can be even less expensive than its 120Hz peers we showed you in the previous chapter. Zalman for example have their Zalman ZM-M220W polarizing monitor.


Polarized glasses look normal too ? the Zalman ZM-M220W works with polarized glasses

Here’s how it works – the image on the display is composed of multiple rows or pixels, right? Well, the odd numbered rows are polarized one way, the even numbered ones the other way. In 3D mode each one of your eyes sees only half of the rows and as your brain merges them together, the resulting 3D imagery has only half the vertical resolution (525 pixels instead of the original 1050).

The monitor also works in 2D mode but as it seems the filter over the display isn’t perfect and in 2D mode there are visible horizontal lines, which makes it unsuitable for use as a primary monitor for 2D use.

Another solution based on the same stereoscopic trick comes from iZ3D. Now they have a monitor that uses two separate matrices �C the first is an ordinary LCD matrix, which produces the image (a combination of the images for each eye) and the second uses magic (or rather complicated physics) to change the polarization of the light for the underlying LCD matrix.


The display itself looks normal ? here’s a glimpse of the glasses in action – right eye is covered

The difference here is that the second matrix is able to change polarization on pixel level, which means no loss in resolution. The advantage is even bigger �C in 2D mode, the second matrix looks like gray transparent panel on top of the regular one, so it’s actually fit for use as a main monitor. It��s not perfect though, because the combination of two images in 3D mode results in visible artifacts. This Xbit labs review has all the details and more info on how the magic works.

Lenticular displays don’t need any glasses at all

Another type of 3D display is the so-called lenticular screen. The best part about it is that it works without glasses. They achieve this by using tiny lenses on screen, which direct the light at different angles – some lenses direct it to your left eye, others to the right.

The problem with this is that you need to be in a specific spot, the sweet spot, in order to experience the 3D effect. Some screens allow several people to enjoy 3D at the same time by having several sweet spots. The disadvantage of lenticular displays is that the maximum number of viewers is still fixed and that all viewers have to stay put on one place.

Some lenticluar screens even have a fix for adding another layer of three-dimensionality. They allow for the so-called “look around” effect. What look-around means is that you see different 3D views as you move from side to side, seeing different aspects of the 3D object or scene.


Lenticular screens look like normal screens – until you turn them on!

In lenticluar screens the color accuracy doesn’t suffer from the use of the added lenses, but since the image is split in two vertically (similarly to how the polarizing displays work) the horizontal resolution is reduced in half. With the “look around” enabled, the drop in resolution is even higher and since more than two versions of the image are produced (one for each possible viewing angle), the computational requirements are very high, making 3D games almost impossible to run in real time with the currently available consumer computer systems.

An example of a lenticular screen is the Wazabee 3Dee (review) or Philips TVs like the
Philips 42-3D6W02 (PDF leaflet), which runs around 9000 US dollars.

Other methods

With most 3D displays your viewport is fixed – even if you move around, the picture doesn’t change. Some technologies offer to give you the ability to look around – the lenticular display from the previous section for example.

Another way to do it, regardless of which method is used to separate the images for each eye, is to use a web cam to track the viewer’s head and eyes and adjust the picture accordingly. The current solutions (like this one), so far work for only one viewer, but the technology to track multiple faces is getting better and better and with the multiple viewports of lenticular screens, several people might be able to enjoy the kick ass 3D very soon.

Yet another option, is the so called ��Virtual Reality�� glasses, or VR-glasses. These are more officially known as Head-mounted displays, which is a dead giveaway of how they work.


VR glasses would make you look cool in the 80s

There are no light-splitting tricks here, just two separate screens, one for each eye. Their drawback however is that they are quite pricey (around 400 US dollars) and you run the risk of looking like something that jumped out of an 80s sci-fi movie. But seriously, most models use low-resolution screens, which spoils the whole experience.

And finally a quick comparison for further reference

We’ll try to organize the pros and cons (and price) of each method in a more easy to read table:

Method

Pros

Cons

Anaglyph glasses Cheap, work on any displays, full resolution, allow 3D gaming Poor color accuracy
LCD shutter glasses with a 120Hz monitor Accurate colors, full resolution, allow 3D gaming Expensive glassses, work only on high refresh rate displays
Polarized glasses with a polarizing monitor, the Zalman way Accurate colors, allow 3D gaming Half the vertical resolution, noticeable horizontal lines on the screen in 2D mode, so can’t really be used as primary monitor
Polarized glasses with a polarizing monitor, the iZ3D way Accurate colors, full resolution, allow 3D gaming, can be used as primary monitor Ghosting artifacts in 3D mode, just one manufacturer
Lenticular screens Accurate colors, allow “looking around” Half the horizontal resolution (or less), fixed viewing positions, computationally taxing (3D games probably won’t work)
Face tracking with web-cam Accurate colors, allows “looking around” Any drawbacks of the technology used to split the images, work only for one person unless used with lenticular screens
VR-glasses Accurate colors, allow “looking around”, allow 3D gaming Expensive, lower-cost models have low-resolution screens

Conclusion

This post got quite long but we tried to pack in as much information as we could find and cover all of the numerous 3D display technologies. We hope we’ve managed to get you interested and we enourage you to do some research yourself. 3D displays are already quite accessible and will only get cheaper. The HDMI standard already has support for 3D content (since version 1.4), so it’s only a matter of time before you can enjoy 3D TV in your own living room.

Snooker, with it’s many colored balls, was used by the BBC to demonstrate the advantages of color TV. 3D will also need something like that – if the technology is to become a household name, it must deliver more than 3D movies. So, what do you think – what game can be the Snooker of 3D TV? Quidditch you say? Well…


No more wondering which grey ball costs 5 points ? Quidditch is played in three dimensions

For more information, HowStuffWorks has an excellent collection of articles covering anaglyph and polarized glasses, LCD shutter glasses and lenticular displays.

3-inch Sony VAIO S Series with Core i7

13.3-inch Sony VAIO S Series with Core i7, 2x 512GB SSD in RAID 0 is a lot of bang for a lot of buck

Sony announced drool-worthy S Series 13.3” VAIO laptops that boast impressive performance and battery life (up to 16 hours for some configurations). The laptops weigh around 1.7kg and pack more processing power than your average desktop computers, depending on how you customize it.

Prices range from a little under $1000 to you’d-better-not-ask.

The Sony VAIO S Series start with Core i5 @ 2.3GHz (2.9GHz Turbo Boost), but you can pick a Core i7 dual-core CPU @ 2.7GHz (3.4GHz Turbo Boost) as well. Then there’s the AMD Radeon 6470M with 512MB VRAM (for the i5 CPUs) or the Radeon 6630M with 1GB VRAM (for the i7).

And if you’ve got the cash, you can skip over the lowly HDDs and go for the ultimate, bank-breaking 1TB SSD storage in the form of 2x512GB SSDs in RAID 0 configuration. The kind of performance you’ll get out of that makes my mouth water and my office PC weep. My wallet too – the 1TB SSD option costs more than anything else in the laptop itself put together.

The 13.3-inch screen is either 1366×768 (for the cheaper S Series options) or 1600×900 for the higher end models.

The S Series laptops are under 2.5 cm thick and boast magnesium and aluminum materials. The weight is a very respectable 1.72kg.

Using an optional sheet battery (costs $150) will push battery life to 16 hours if you get an SSD configuration. The extra battery can be charged separately and can be ingeniously plugged into the laptop without having to shut it down first.

Source

2013年10月6日星期日

Google updates YouTube and Google+ apps for Android

Google updates YouTube and Google+ apps for Android

The Google Maps app isn’t the only one getting a major update today. Google has also released updates for the YouTube and Google+ apps on Android that bring some slick new interface design to both the apps.

Let’s start with the YouTube app, which you’ll notice has a new UI that looks similar to the recently released Google+ apps. The app shows you new videos from your subscribed channels with large thumbnail images spanning the width of the display. But the main feature here is a new sidebar that can be accessed by swiping the screen to the right. Here you’ll see a list of your accounts, subscribed channels and various video categories from YouTube. There is also a new feature that lets you preload your subscribed or Watch Later videos when you are connected over Wi-Fi so you can watch them offline.

Now moving on to the Google+ app, which has transformed into arguably Google’s best looking mobile app so far. Google has taken the changes made in the recent release and refined upon them. You still see large squares tiles for individual posts and you get a slick swaying animation for the post tiles as you quickly flick through them. Gone is the need to swipe horizontally between different categories and you can now select them from a drop down menu at the top. The Google+ app also uses a sidebar with additional options just like the YouTube app, except here you will have to press a button on the top left to access it instead of simply sliding it.

One complaint about this app is that it tends to show large tiles even for text-only posts, which often leaves large blank spaces on your screen. Secondly, performance of this app will depend on your phone’s hardware. With older phones such as the Nexus S, the UI scrolling performance was often stuttery as the phone loaded new content and rendered the UI simultaneously. Hopefully this should improve with the Jelly Bean update.

Overall, these are two very solid updates to both the apps, which would definitely make you want to use them more often, particularly the new Google+ app. You can download both from the links below.

YouTube ? Google+

2013年10月5日星期六

Grand Theft Auto 3 hits iOS and Android on schedule

Grand Theft Auto 3 hits iOS and Android on schedule, costs $4.99

Just as promised, Rockstar made Grand Theft Auto III: 10 Year Anniversary Edition available to the two most popular smart platform today. The Jubilee edition of the popular game is now listed in both the Android Market and the iOS App Store and you can get it for $4.99.

The game supports iOS all current iOS devices, but for the iPhone 3GS, whereas on Android you need to have one of the phones or tablets in the following list to get it.

Android Phones: HTC Rezound, LG Optimus 2x, Motorola Atrix 4G, Motorola Droid X2, Motorola Photon 4G, Samsung Galaxy R, T-Mobile G2x
Android Tablets: Acer Iconia, Asus Eee Pad Transformer, Dell Streak 7, LG Optimus Pad, Motorola Xoom, Samsung Galaxy Tab 8.9 and 10.1, Sony Tablet S, Toshiba Thrive

Your smart device is required to run either an iOS version higher than 4.3 or Android release higher than 2.1.

You can get the game from your device or from the Android Market or iTunes websites. First impressions of the game are welcome in the comments section below.

Via

Apple offered Samsung its patents for a licensing fee of $30 per smartphone and $40 per tablet

Apple offered Samsung its patents for a licensing fee of $30 per smartphone and $40 per tablet

To say that the currently raging trial between Apple and Samsung has been a revelation would be a massive understatement. As the evidence piles up in the case, we get to find out more and more about the internal dealings in both companies.

The latest bit of juicy information got submitted as evidence yesterday, revealing that Apple offered Samsung the rights to license its patent portfolio for the amount of $30 per smartphone and $40 per tablet back in October, 2010. According to the submitted presentation from Apple, the amount which Samsung owed for 2010 alone was in the vicinity of $250 million. It included revenue not only from sales of Android devices, but Bada OS, Windows Phone and Symbian ones as well.

As most of you likely remember, this was the time when both the iPhone 4 and Samsung Galaxy S were released. The latter had shocked Apple’s executives with its resemblance to their own company’s offering. According to the testimony of Apple’s patent licensing director Boris Teksler: ��We didn��t understand how a trusted partner would build a copycat product like that.��

Since Samsung was a key strategic partner to Apple, the Cupertino giant offered it the abovementioned licensing deal. A further 20% discount was offered in case the Korean company cross-licensed its own patent portfolio back to Apple.

Well, we all know how this one turned out, right? This leads us to today, when Apple is seeking the eye-watering $2.5 billion in damages from Samsung, accusing it that its products “slavishly copy” its iPhone and iPad products in a jury trial, whose outcome is still to be determined.

Via

2013年10月4日星期五

ASUS Eee Pad Transformer second generation coming Q4 2011 at the earliest along with quad-core NVIDI

ASUS Eee Pad Transformer second generation coming Q4 2011 at the earliest along with quad-core NVIDIA Tegra 3, Padfone with Ice Cream Sandwich and more

ASUS is on track to releasing the second generation Eee Pad Transformer late this year, probably some time in October. The tablet-slash-notebook will probably pack the NVIDIA Tegra 3 chipset, which is said to feature a quad-core monster of a CPU. Reportedly the company is also releasing a second Padfone with Android Ice Cream Sandwich and making available the Eee Pad Slider and a 7″ Eee Pad MeMO tablet with 3D support this year.

This information comes from respected Chinese source Digitimes.com and we are really hoping it’s true as it will bring the next evolutionary step in tablet world. The next Transformer crossover between a tablet and a netbook will offer the Tegra 3 chipset, rumored to be the 5x faster than Tegra 2 Kal-El. The original Transformer single-handedly put ASUS over its competition in the non-Apple tablet manufacturers club with 400.000 shipments in the first half of 2011.

This July, another ASUS tablet, the Eee Pad Slider, will supposedly go on sale for an estimated $650-$800. The Eee Pad MeMO 3D will become available in Q4 2011 and the Padfone with the latest (and yet unseen) Ice Cream Sandwich and Tegra 3, which should be priced $550-$800. You might remember this lot at the 2011 CES conference.

Also ASUS is strong on course of becoming the largest NVIDIA customer (currently Acer) this year by ordering an estimated 2.5 million Tegra 2 and 3 CPUs this year. There’s also a rumor of ASUS releasing a quad-core Tegra 3/Kal-El flaunting notebook with Google Chrome OS towards the end of 2011.

Source

Microsoft announces Office 2013

Microsoft announces Office 2013, Preview now available for download

Microsoft has announced the newest version of their office suite of application, Office 2013, or as they call it, the new Office. The new Office comes with a host of new improvements, including changes to the UI as well as under the hood.

The most noticeable change is the new set of icons for all the apps within the suite. Just like the Windows 8 icon, Office icons feature a monochrome icon with a tilted perspective. The user interface of the applications has also been slightly modified to fit into the new Metro UI on Windows 8. However, the application isn’t designed entirely with the Metro UI because at the end of the day it will be running within the desktop mode in Windows 8.

What this means is that the new apps show a mish-mash of the old and new UI. In some cases you will see hints of the Metro UI. In others, you will see the same old Office design that you find on the current Office 2010, including the cluttered ribbon on top.

Since it is designed to work with touchscreen displays, the UI has been slightly optimized to accept inputs from your finger. Still, it is disappointing to see how little optimization has been done, as most of the buttons in the UI still look like they are designed for a keyboard and mouse, and the early previews mention the same.

Other new additions include stylus support for scribbling on the screen, integrated SkyDrive, Skype and Yammer support, and a lot more.

The new Office will be released in fall and come in three versions for Windows and OS X. Each version will include the basic apps: Word, Excel, PowerPoint, Outlook, Publisher and Access. In addition, you get the following:

Office 365 Home Premium that comes with 20GB SkyDrive storage and 60 minutes of Skype world minutes per month

Office 365 Small Business Premium that includes business-grade email, shared calendars, website tools and HD web conferencing

Office 365 ProPlus with advanced business capabilities and the flexibility to deploy and manage in the cloud

The new Office will be available as a cloud-based subscription service. As a subscriber, you will get the aforementioned extras and also multiple installs for multiple users and devices. And of course, devices running Windows RT will have the new Office pre-installed.

The new Office is only supported on Windows 7 and 8, with support for Vista and XP being dropped in this version. If you have a Windows 7 or 8 installed on your machine, you can give the new Office Preview a try from here.

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Samsung puts its new naming convention to good use

Samsung puts its new naming convention to good use, let's check out the new models and see if it works

Samsung has worked up a new naming scheme for its Androids and today we’re seeing the first phones to abide by the new rules. Of course, old models fit the new naming scheme too, but what Samsung has done is codified the tiers (low, mid, high, premium, and “Super Smart”).

I’ll go over the four new models from Samsung (which hail from the M, W and Y lines) along with a few older ones (that conform to the new naming scheme) to see how well it works. You’re welcome to join me.

First, here’s how the new naming scheme works – Samsung’s Android phones will carry the Galaxy name and will be put into one of five categories signified by a letter. A few special suffixes will denote special features too.

Let’s take a look the new Samsung Galaxy W – it’s a W phone so, it’s relatively high up on the ladder and focuses on looks and performance. Basically, it’s a mid-tier device (3.7″ WVGA TFT, 1.4GHz CPU, 5MP camera) and goes for clean, sleek look.

So far, so good. Let’s look at another model from a couple of months ago – the I9103 Galaxy R. It goes for a dual-core 1GHz CPU and packs a 4.2″ SC-LCD screen. The R line offers premium devices, so you can expect things like this – good alternatives to the S line for non-powerusers.

The Galaxy S line is well known and continues to carry Samsung’s flagship droid. I have a feeling there will be only one or two phones in this class at any given time – so, you get the latest Galaxy S and what you’ll have is the best Samsung has to offer. There’s nothing new here really, just the Galaxy S II.

Of course, part of navigation the gadget world is getting the most bang for your buck. The Galaxy M Pro B7800 offers a 1GHz CPU, 5MP camera and a relatively high-ppi screen. It’s part of the performance on a budget M series.

The “Pro” tag has so far traditionally stood for a phone with a physical QWERTY and sure enough the Galaxy M Pro has one.

I mentioned the S line, some might have thought I forgot about the I9001 Galaxy S Plus – I haven��t. The Plus suffix means that Samsung has taken an old design and have bumped up a small subset of its features, in this case the CPU (from 1GHz to 1.4GHz). The Galaxy S Plus is not actually a flagship model. In the future, we might see Plus models with better cameras, or screens or another upgrade.

There’s a third suffix – LTE – which obviously indicates 4G LTE connectivity. This is great since all the carriers started tagging on “4G” to phones that didn��t actually have 4G – the new system makes it much clearer. There aren��t any LTE models yet, at least not ones that officially carry the suffix.

I got side-tracked by these suffixes and almost forgot about the Galaxy Y S5360 and Galaxy Y Pro B5510. Those are entry-level devices (the second model obviously comes with a keyboard) and target youths, which is pretty much what the Y series is about.

Okay, now you should be able to guess pretty accurately the specs of any new Samsungs that come out. You’ll get a chance to practice during IFA (starts September 2nd) when Samsung will show off these and hopefully some other models.

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2013年10月3日星期四

OnLive Desktop iPad app available for download

OnLive Desktop iPad app available for download

The OnLive Desktop app is now available for download over at the App Store for free. The app is an iPad exclusive and gives you access to a copy of Windows 7 with Word, Excel and PowerPoint plus 2 GB of free cloud storage.

If you’re really into the whole using-iPad-as-a-desktop solution you could opt for the Pro version of OnLive Desktop.

It has a starting price of $9.99 a month and gives users 50 GB of cloud storage, cloud-accelerated web browsing and adding additional PC apps.

If you have an iPad and want to try out OnLive Desktop you can go to the source link for download details. You’ll need to sign up with OnLive over at their site.

Source | Via

Sony Ericsson XPERIA X10 arrived at our doorstep

Sony Ericsson XPERIA X10 arrived at our doorstep, we have some goodies to show you

All the waiting has paid off, we have it our hands. The Sony Ericsson XPERIA X10 or as its friends call it, Rachael, is in our office. It only just arrived, but we already have quite a bit to show you. Or more like tease you. We’re working on a preview but we just started so chew slowly.

We’re still exploring the Sony Ericsson XPERIA X10, so I can’t really give you any spoilers for the preview, you’ll have to wait till tomorrow for that. Anyway, here are a few quick photos of the phone. Not that you don’t know how it looks, we’re just bragging.

Sony Ericsson XPERIA X10 live photoSony Ericsson XPERIA X10 live photoSony Ericsson XPERIA X10 live photoSony Ericsson XPERIA X10 live photo
The Sony Ericsson XPERIA X10 pays a visit to our office

I said no spoilers, but I can give you a hint. No, make that camera samples. Both still photos and a video sample. Oh, and the camera interface is… oops, I almost let it slip. While I’m at it, Darth Vader is Luke Skywalker’s father. That’s all you’re getting out of me, for the rest you’ll have to wait for the preview, where we reveal that Leia is Luke’s sister. Oops yet again.

Sony Ericsson XPERIA X10 camera sampleSony Ericsson XPERIA X10 camera sampleSony Ericsson XPERIA X10 camera sampleSony Ericsson XPERIA X10 camera sample
Sony Ericsson XPERIA X10 camera samples

And before I go, here’s the promised video sample and a download link to avoid the YouTube compression.

Apple sends timeline posters to celebrate the App Store 5th birthday

Apple sends timeline posters to celebrate the App Store 5th birthday

The Apple App Store’s 5th birthday is approaching (July 10) and Apple is already preparing to throw it a big party. The PR team has started sending out App Store timeline posters to the media reps.

The poster illustrates the growth of the AppStore during these five years, including important milestones in the number of downloads, the revenue paid to developers. All key device released and best-selling apps are marked as well.

Here is the poster itself.

So, Apple’s App Store is soon turning 5 years old. In that time it managed to gather more than 900,000 apps, accumulate over 50 billion app downloads and generated over $10 billion revenue for the developers. Speak about explosive growth.

Source | Via

Music genes are for real

Music genes are for real, they determine what genres we like, sort of

According to a Nokia Music study genes determine our taste in music… well, sort of. As it turned out genetics are more or less involved in the final results depending on the genRes themselves and their influence is decreased with the age.

The study was carried out by Nokia along with Kings’ College London Department of Twin Research and almost 4000 twins took part in it. Their music tastes showed that approximately 50% of what music genre we like is predetermined by what we’ve inherited by our parents.

However, much more interesting is the fact that actually this percentage varies from genre to genre. Only pop and classical music managed to reach 53%, while the feeling for jazz, blues and soul were less formed by genes. And when it comes to genres like country and folk, only 24% of the twins turned out to like those genres because their moms and dads do.

The study unveiled another interesting fact: the older we get the less decisive get music genes and the bigger gets our experience’s influence.

And while music genes tell us what music to like scientist realized that they actually have a rather minor role in our decision weather to listen to music at all. Things like mood, the fun of listening to music, etc. are more important in this case.

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AMD showcases low cost alternative to Intel's Thunderbolt

AMD showcases low cost alternative to Intel's Thunderbolt, calls it Lightning Bolt

After a slow start Intel’s Thunderbolt (also known as Light Peak) technology is starting to gain popularity among the OEMs, with Apple being the first and biggest proponent of the technology so far. Now it seems AMD wants a piece of this action as well, so they have come up with their own variant of the technology, called Lightning Bolt.

Yes, Lightning Bolt. Like the technology itself the name takes heavy inspiration from Intel’s Thunderbolt. But AMD is not aiming at simply merging various outputs into one port. Their main goal with Lightning Bolt is to reduce the cost of the whole set up.

Starting with the machine itself, which will have a simple multiplexer on-board, mostly in the shape of a mini-DisplayPort. It will then be connected to a simple mini-DP cable, which will only be slightly modified to keep costs down. This cable will then go to a docking station (like a USB hub), which will contain all the various ports. A single Lightning Bolt port is capable of USB 3.0, display out and power out.

Unfortunately, though, there are compromises in performance. Unlike Thunderbolt you won’t be able to daisy chain devices. The USB 3.0 speeds will be faster than USB 2.0 but not at full USB 3.0 level. Even the power output is not going to be significant.

As you can see, Lightning Bolt seems sort of like a poor man’s Thunderbolt. Unfortunately for AMD, by the time they release this tech by the end of the year, Intel would have had a significant head start with Thunderbolt. Cost of Thunderbolt equipment is also dropping and by the end of the year when Lightning Bolt gets released it may not have the cost advantage any longer.

It would be interesting to see where AMD goes with this. Being late to the market has put them into a severely disadvantageous position. If they need Lightning Bolt to succeed, they are going to need more than the promise of low cost. They can start with a new name.

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2013年10月2日星期三

'Dead Trigger' for iOS and Android game review

'Dead Trigger' for iOS and Android game review

From staring at a black, pixellated line that was supposed to be a snake to impressive high definition 3D graphics being powered by equally impressive multi-core processors, mobile gaming has come a long way in the past ten years. Today, we are going to take a look at a game that falls firmly in the latter category, called Dead Trigger.

Dead Trigger is developed by Madfinger Games, the same people who have given us the excellent Shadowgun and Samurai II: Vengeance. Dead Trigger is a first person shooter that involves everyone’s favorite pastime, shooting zombies in the face.

Unlike Shadowgun, Dead Trigger does not have much of a story and a campaign. The game starts directly in the map mode, where you are shown various missions that are available. Clicking the mission lets you play it and once you finish it you go back to the map and choose another one. It would have been nicer if there was a story and a campaign involved as it would have given you a reason to play the game, at least for the duration of the campaign. The current single mission based gameplay is more suitable for pickup and play gaming, with each mission lasting no more than a couple of minutes.

There is a small variety of missions available in Dead Trigger. Some missions involve you to simply mow down the zombies with your weapons until you hit a specific number. Some require you to survive for a period of time as you face a seemingly endless supply of zombies. In some you have to transport item(s) from one location to another, while shooting the enemies. And in others, you have to protect gates and vehicles for a specific amount of time from zombies.

That’s basically all the variety you get in terms of missions. Eventually you will have to fight against more enemies, for longer or transport multiple items or protect multiple gates but you are still doing the same basic things. There isn’t much variety in the zombies that you face in the game either (we counted three), even though the official images suggest otherwise. It doesn’t help that there are just a handful of maps in the game, and doing the same thing in the same environment with practically no story quickly gets tiring.

To help you fend off the enemies, the game offers you a variety of weapons, from handguns to machine guns, rifles, shotguns and a mini-gun. As you play the game and level-up, you unlock more weapons, but whether you can actually buy them is a different thing altogether. Most of the weapons in the game are expensive and the game offers little in terms of free currency (acquired by killing enemies) to buy most of them. For that you have to use the in-app payment option to purchase more in-game money, which you will have to do if you want to use any of the cooler weapons in the game. To add insult to injury, the game gives you a kickass weapon in the first level, but then takes it away from you, locks it away (can be unlocked using cash, of course) and replaces it with a weaker weapon.

The graphics in the game are genuinely impressive. The Tegra 3 and iOS version (on iPhone 4S and the new iPad only), in particular look spectacular, with the smoke and water effects. Only problem is that the vibrant color palate of the game gets a bit tiring on the eyes after a while. The Android version of the game actually has three graphics settings: ‘low’, ‘medium’ and ‘high’. On Tegra 3 hardware, the game automatically adds and selects an ‘ultra high’ setting. At the lowest setting the game looks a bit bland but is still quite good. The game is playable on older Android phones such as the Nexus S at the lowest setting but can get a bit sluggish at times.

Dead Trigger employs basically the same controls as in Shadowgun. The left half of the screen is dedicated to character movement and the right portion is for the cross hair movement. Unfortunately, there are also several other buttons on the right, so you have to use whatever space is left for moving around, which can be a pain on small displays such as the iPhone’s.

What’s worse is that the controls are terrible glitchy. Often you will find yourself suddenly facing in some random direction as you try to move your player. This can be incredibly frustrating when you are trying to avoid an enemy or quickly turn around and you suddenly end up staring at the floor or somewhere else altogether. It also doesn’t help that you can often access the left portion of the screen from the right, which makes you physically move when you should just be moving the gun. The game supports gamepads on Android, which should make playing the game infinitely easier, but we didn’t have a USB On-The-Go adaptor at hand to test it out.

We wish the sound in the game was better. The zombies and the guns sound good but the sound direction is often flawed, so you can’t tell where exactly the enemy is coming from. The rock music also gets grating after a while and is best disabled. The main character also has a habit of parroting the same few taunts again and again at the enemies every time he kills them (voiced by the same guy from Shadowgun).

Overall, Dead Trigger is a great looking game that is fun when played in short bursts, as long as the controls don’t screw up. But the repetitive gameplay, glitchy controls and weapons that require you to spend additional money to unlock and enjoy the game properly prevent us from fully recommending it.

Rating: 3/5
Pros: Spectacular visuals, gamepad support on Android, fun when played in moderation
Cons: Repetitive gameplay, glitchy controls, requires you to spend additional money to unlock the cooler weapons, minor issues related to audio, non-Tegra 3 Android devices don’t get all the visual effects

Developer: Madfinger Games
Content Rating: Mature
Size: 116MB (iOS) / 100MB (Android)
Cost: $0.99

Download: iOS | Android

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